;----------------------------
[Info]
name = "NewSystemAgain"          
author = "Synck"     
versiondate = 09,01,2009  
mugenversion = 1.0    
localcoord = 640,480

;----------------------------
[Files]
spr = system3.sff
snd = system.snd          
logo.storyboard = syncklogo.def     
intro.storyboard = intro.def         
select = select.def      
fight = fight.def        
font1 = f-4x6.def         
font2 = f-6x9.def      
font3 = jg.fnt           
font4 = STAGEALT.def
font5 = STAGEALTOK.def
font6 = CONTINUE.def
font7 = Namez.def
font8 = CharNames.def
font9 = PDXRM.def
;----------------------------
[Music]
title.bgm = sound\menu.mp3
title.bgm.volume = 100    ;volume scaling factor in percent. 100 is default
title.bgm.loop = 1        ;Set to 0 to prevent looping
title.bgm.loopstart = 
title.bgm.loopend = 
  ;Music to play at char select screen.
select.bgm = sound\menu.mp3
select.bgm.volume = 
select.bgm.loop = 1
select.bgm.loopstart =
select.bgm.loopend = 
  ;Music to play at versus screen.
vs.bgm = sound\menu.mp3
vs.bgm.volume = 
vs.bgm.loop = 1
vs.bgm.loopstart =
vs.bgm.loopend = 
  ;Music to play at victory screen.
victory.bgm = sound\victory.mp3
victory.bgm.volume =
victory.bgm.loop = 0
victory.bgm.loopstart =
victory.bgm.loopend = 


;-------------------------------------------------------------------
;Title screen definition
[Title Info]
fadein.time = 15
fadeout.time = 15
menu.pos = 320,22
menu.item.font = 0,0,0
menu.item.active.font = 9,0,0
menu.item.spacing = 0, 0
menu.itemname.arcade = "a"
menu.itemname.versus = "b"
menu.itemname.teamarcade = ""
menu.itemname.teamversus = ""
menu.itemname.teamcoop = ""
menu.itemname.survival = ""
menu.itemname.survivalcoop = ""
menu.itemname.training = "c"
menu.itemname.watch = ""
menu.itemname.options = "e"
menu.itemname.exit = "f"
menu.window.margins.y = 480, 480
menu.window.visibleitems = 1
menu.boxcursor.visible = 0    ;Set to 0 to disable default cursor display
menu.boxcursor.coords = -117,-25,115,-3
cursor.move.snd = 100,0
cursor.done.snd = 100,1
cancel.snd = 100,2

;----------------------------
;Title background definition
[TitleBGdef]
bgclearcolor = 0,0,0

[TitleBG 0]
type  = normal
spriteno = 0,0
start = -320, -150
mask = 0

;Fuck
;Look at those stars in the sky
;Stars
[TitleBG 1]
type  = anim
actionno = 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 2]
type  = anim
actionno = 2
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 3]
type  = anim
actionno = 3
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 4]
type  = anim
actionno = 4
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 5]
type  = anim
actionno = 5
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 6]
type  = anim
actionno = 6
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 7]
type  = anim
actionno = 7
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 8]
type  = anim
actionno = 8
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 9]
type  = anim
actionno = 9
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 10]
type  = anim
actionno = 10
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 11]
type  = anim
actionno = 11
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 12]
type  = anim
actionno = 12
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 13]
type  = anim
actionno = 13
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 14]
type  = anim
actionno = 14
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 15]
type  = anim
actionno = 15
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 16]
type  = anim
actionno = 16
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 17]
type  = anim
actionno = 17
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 18]
type  = anim
actionno = 18
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 19]
type  = anim
actionno = 19
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 20]
type  = anim
actionno = 20
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 21]
type  = anim
actionno = 21
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 22]
type  = anim
actionno = 22
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 23]
type  = anim
actionno = 23
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 24]
type  = anim
actionno = 24
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 25]
type  = anim
actionno = 25
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 26]
type  = anim
actionno = 26
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 27]
type  = anim
actionno = 27
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 28]
type  = anim
actionno = 28
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 29]
type  = anim
actionno = 29
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 30]
type  = anim
actionno = 30
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 31]
type  = anim
actionno = 31
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 32]
type  = anim
actionno = 32
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 33]
type  = anim
actionno = 33
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 34]
type  = anim
actionno = 34
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 35]
type  = anim
actionno = 35
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 36]
type  = anim
actionno = 36
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 37]
type  = anim
actionno = 37
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 38]
type  = anim
actionno = 38
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 39]
type  = anim
actionno = 39
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 40]
type  = anim
actionno = 40
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 41]
type  = anim
actionno = 41
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 42]
type  = anim
actionno = 42
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 43]
type  = anim
actionno = 43
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 44]
type  = anim
actionno = 44
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 45]
type  = anim
actionno = 45
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 46]
type  = anim
actionno = 46
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 47]
type  = anim
actionno = 47
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 48]
type  = anim
actionno = 48
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 49]
type  = anim
actionno = 49
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 50]
type  = anim
actionno = 50
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 51]
type  = anim
actionno = 51
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 52]
type  = anim
actionno = 52
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 53]
type  = anim
actionno = 53
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 54]
type  = anim
actionno = 54
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 55]
type  = anim
actionno = 55
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 56]
type  = anim
actionno = 56
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 57]
type  = anim
actionno = 57
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 58]
type  = anim
actionno = 58
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 59]
type  = anim
actionno = 59
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 60]
type  = anim
actionno = 60
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 61]
type  = anim
actionno = 61
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 62]
type  = anim
actionno = 62
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 63]
type  = anim
actionno = 63
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 64]
type  = anim
actionno = 64
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 65]
type  = anim
actionno = 65
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 66]
type  = anim
actionno = 66
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 67]
type  = anim
actionno = 67
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 68]
type  = anim
actionno = 68
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 69]
type  = anim
actionno = 69
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 70]
type  = anim
actionno = 70
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 71]
type  = anim
actionno = 71
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 72]
type  = anim
actionno = 72
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 73]
type  = anim
actionno = 73
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 74]
type  = anim
actionno = 74
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 75]
type  = anim
actionno = 75
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 76]
type  = anim
actionno = 76
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 77]
type  = anim
actionno = 77
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 78]
type  = anim
actionno = 78
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 79]
type  = anim
actionno = 79
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 80]
type  = anim
actionno = 80
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 81]
type  = anim
actionno = 81
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 82]
type  = anim
actionno = 82
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 82]
type  = anim
actionno = 83
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 82]
type  = anim
actionno = 84
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 82]
type  = anim
actionno = 85
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 82]
type  = anim
actionno = 86
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 82]
type  = anim
actionno = 87
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 82]
type  = anim
actionno = 88
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 82]
type  = anim
actionno = 89
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 82]
type  = anim
actionno = 90
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 82]
type  = anim
actionno = 91
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 82]
type  = anim
actionno = 92
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 82]
type  = anim
actionno = 93
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 82]
type  = anim
actionno = 94
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 82]
type  = anim
actionno = 95
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 82]
type  = anim
actionno = 96
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 82]
type  = anim
actionno = 97
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 82]
type  = anim
actionno = 98
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 82]
type  = anim
actionno = 99
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 82]
type  = anim
actionno = 100
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 82]
type  = anim
actionno = 101
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 82]
type  = anim
actionno = 102
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 82]
type  = anim
actionno = 103
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 82]
type  = anim
actionno = 104
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 82]
type  = anim
actionno = 105
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 82]
type  = anim
actionno = 106
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 82]
type  = anim
actionno = 107
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 82]
type  = anim
actionno = 108
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 82]
type  = anim
actionno = 109
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 82]
type  = anim
actionno = 110
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 82]
type  = anim
actionno = 111
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 82]
type  = anim
actionno = 112
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 82]
type  = anim
actionno = 113
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[TitleBG 82]
type  = anim
actionno = 114
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1
;You

[TitleBG 1]
type  = normal
spriteno = 0,1
start = -320, -120
mask = 1

[TitleBG 2]
type  = normal
spriteno = 0,2
start = -320, -120
mask = 1

[TitleBG 3]
type  = normal
spriteno = 1,2
start = -180, 0
mask = 1

[TitleBG 3]
type  = anim
actionno = 1114
start = -260, 0; +24 for normal, +16 between = 40
mask = 1

[TitleBG 4]
type  = anim
actionno = 1114
start = -260, 40
mask = 1

[TitleBG 5]
type  = anim
actionno = 1114
start = -260, 80
mask = 1

[TitleBG 6]
type  = anim
actionno = 1114
start = -260, 120
mask = 1

[TitleBG 7]
type  = anim
actionno = 1114
start = -260, 160
mask = 1

[TitleBG 8]
type  = anim
actionno = 1114
start = -260, 200
mask = 1

[TitleBG 9]
type  = normal
spriteno = 1,1
start = -320, 0
mask = 1

[TitleBG 10]
type  = anim
actionno = 1115
start = -300, 117
mask = 1

[TitleBG 11]
type  = anim
actionno = 1115
start = -300, 157
mask = 1

[TitleBG 12]
type  = anim
actionno = 1115
start = -300, 197
mask = 1

[TitleBG 13]
type  = anim
actionno = 1115
start = -300, 237
mask = 1

[TitleBG 14]
type  = anim
actionno = 1115
start = -300, 277
mask = 1

[TitleBG 15]
type  = anim
actionno = 1115
start = -300, 317
mask = 1

[TitleBG 16]
type  = normal
spriteno = 0,4
start = -320, 0
mask = 1
layerno = 1

[TitleBG 17]
type  = normal
spriteno = 6,3
start = -320, 10
mask = 1

[TitleBG 18]
type  = normal
spriteno = 1,18
start = -280, 45
mask = 1

;Star animation (ugh)
[Begin Action 1]
-1,3, 0,0, 2
LoopStart
0,119, 0,0, 5, , AS20D256
0,119, 0,0, 5, , AS75D256
0,119, 0,0, 5, , AS155D256
0,119, 0,0, 5, , AS220D256
0,119, 0,0, 10, , A
0,119, 0,0, 5, , AS220D256
0,119, 0,0, 5, , AS155D256
0,119, 0,0, 5, , AS75D256

[Begin Action 2]
-1,3, 0,0, 4
LoopStart
0,118, 0,0, 5, , AS20D256
0,118, 0,0, 5, , AS75D256
0,118, 0,0, 5, , AS155D256
0,118, 0,0, 5, , AS220D256
0,118, 0,0, 10, , A
0,118, 0,0, 5, , AS220D256
0,118, 0,0, 5, , AS155D256
0,118, 0,0, 5, , AS75D256

[Begin Action 3]
-1,3, 0,0, 6
LoopStart
0,117, 0,0, 5, , AS20D256
0,117, 0,0, 5, , AS75D256
0,117, 0,0, 5, , AS155D256
0,117, 0,0, 5, , AS220D256
0,117, 0,0, 10, , A
0,117, 0,0, 5, , AS220D256
0,117, 0,0, 5, , AS155D256
0,117, 0,0, 5, , AS75D256

[Begin Action 4]
-1,3, 0,0, 8
LoopStart
0,116, 0,0, 5, , AS20D256
0,116, 0,0, 5, , AS75D256
0,116, 0,0, 5, , AS155D256
0,116, 0,0, 5, , AS220D256
0,116, 0,0, 10, , A
0,116, 0,0, 5, , AS220D256
0,116, 0,0, 5, , AS155D256
0,116, 0,0, 5, , AS75D256

[Begin Action 5]
-1,3, 0,0, 10
LoopStart
0,115, 0,0, 5, , AS20D256
0,115, 0,0, 5, , AS75D256
0,115, 0,0, 5, , AS155D256
0,115, 0,0, 5, , AS220D256
0,115, 0,0, 10, , A
0,115, 0,0, 5, , AS220D256
0,115, 0,0, 5, , AS155D256
0,115, 0,0, 5, , AS75D256

[Begin Action 6]
-1,3, 0,0, 12
LoopStart
0,114, 0,0, 5, , AS20D256
0,114, 0,0, 5, , AS75D256
0,114, 0,0, 5, , AS155D256
0,114, 0,0, 5, , AS220D256
0,114, 0,0, 10, , A
0,114, 0,0, 5, , AS220D256
0,114, 0,0, 5, , AS155D256
0,114, 0,0, 5, , AS75D256

[Begin Action 7]
-1,3, 0,0, 14
LoopStart
0,113, 0,0, 5, , AS20D256
0,113, 0,0, 5, , AS75D256
0,113, 0,0, 5, , AS155D256
0,113, 0,0, 5, , AS220D256
0,113, 0,0, 10, , A
0,113, 0,0, 5, , AS220D256
0,113, 0,0, 5, , AS155D256
0,113, 0,0, 5, , AS75D256

[Begin Action 8]
-1,3, 0,0, 16
LoopStart
0,112, 0,0, 5, , AS20D256
0,112, 0,0, 5, , AS75D256
0,112, 0,0, 5, , AS155D256
0,112, 0,0, 5, , AS220D256
0,112, 0,0, 10, , A
0,112, 0,0, 5, , AS220D256
0,112, 0,0, 5, , AS155D256
0,112, 0,0, 5, , AS75D256

[Begin Action 9]
-1,3, 0,0, 18
LoopStart
0,111, 0,0, 5, , AS20D256
0,111, 0,0, 5, , AS75D256
0,111, 0,0, 5, , AS155D256
0,111, 0,0, 5, , AS220D256
0,111, 0,0, 10, , A
0,111, 0,0, 5, , AS220D256
0,111, 0,0, 5, , AS155D256
0,111, 0,0, 5, , AS75D256

[Begin Action 10]
-1,3, 0,0, 20
LoopStart
0,110, 0,0, 5, , AS20D256
0,110, 0,0, 5, , AS75D256
0,110, 0,0, 5, , AS155D256
0,110, 0,0, 5, , AS220D256
0,110, 0,0, 10, , A
0,110, 0,0, 5, , AS220D256
0,110, 0,0, 5, , AS155D256
0,110, 0,0, 5, , AS75D256

[Begin Action 11]
-1,3, 0,0, 22
LoopStart
0,109, 0,0, 5, , AS20D256
0,109, 0,0, 5, , AS75D256
0,109, 0,0, 5, , AS155D256
0,109, 0,0, 5, , AS220D256
0,109, 0,0, 10, , A
0,109, 0,0, 5, , AS220D256
0,109, 0,0, 5, , AS155D256
0,109, 0,0, 5, , AS75D256

[Begin Action 12]
-1,3, 0,0, 24
LoopStart
0,108, 0,0, 5, , AS20D256
0,108, 0,0, 5, , AS75D256
0,108, 0,0, 5, , AS155D256
0,108, 0,0, 5, , AS220D256
0,108, 0,0, 10, , A
0,108, 0,0, 5, , AS220D256
0,108, 0,0, 5, , AS155D256
0,108, 0,0, 5, , AS75D256

[Begin Action 13]
-1,3, 0,0, 26
LoopStart
0,107, 0,0, 5, , AS20D256
0,107, 0,0, 5, , AS75D256
0,107, 0,0, 5, , AS155D256
0,107, 0,0, 5, , AS220D256
0,107, 0,0, 10, , A
0,107, 0,0, 5, , AS220D256
0,107, 0,0, 5, , AS155D256
0,107, 0,0, 5, , AS75D256

[Begin Action 14]
-1,3, 0,0, 28
LoopStart
0,106, 0,0, 5, , AS20D256
0,106, 0,0, 5, , AS75D256
0,106, 0,0, 5, , AS155D256
0,106, 0,0, 5, , AS220D256
0,106, 0,0, 10, , A
0,106, 0,0, 5, , AS220D256
0,106, 0,0, 5, , AS155D256
0,106, 0,0, 5, , AS75D256

[Begin Action 15]
-1,3, 0,0, 30
LoopStart
0,105, 0,0, 5, , AS20D256
0,105, 0,0, 5, , AS75D256
0,105, 0,0, 5, , AS155D256
0,105, 0,0, 5, , AS220D256
0,105, 0,0, 10, , A
0,105, 0,0, 5, , AS220D256
0,105, 0,0, 5, , AS155D256
0,105, 0,0, 5, , AS75D256

[Begin Action 16]
-1,3, 0,0, 32
LoopStart
0,104, 0,0, 5, , AS20D256
0,104, 0,0, 5, , AS75D256
0,104, 0,0, 5, , AS155D256
0,104, 0,0, 5, , AS220D256
0,104, 0,0, 10, , A
0,104, 0,0, 5, , AS220D256
0,104, 0,0, 5, , AS155D256
0,104, 0,0, 5, , AS75D256

[Begin Action 17]
-1,3, 0,0, 34
LoopStart
0,103, 0,0, 5, , AS20D256
0,103, 0,0, 5, , AS75D256
0,103, 0,0, 5, , AS155D256
0,103, 0,0, 5, , AS220D256
0,103, 0,0, 10, , A
0,103, 0,0, 5, , AS220D256
0,103, 0,0, 5, , AS155D256
0,103, 0,0, 5, , AS75D256

[Begin Action 18]
-1,3, 0,0, 36
LoopStart
0,102, 0,0, 5, , AS20D256
0,102, 0,0, 5, , AS75D256
0,102, 0,0, 5, , AS155D256
0,102, 0,0, 5, , AS220D256
0,102, 0,0, 10, , A
0,102, 0,0, 5, , AS220D256
0,102, 0,0, 5, , AS155D256
0,102, 0,0, 5, , AS75D256

[Begin Action 19]
-1,3, 0,0, 38
LoopStart
0,101, 0,0, 5, , AS20D256
0,101, 0,0, 5, , AS75D256
0,101, 0,0, 5, , AS155D256
0,101, 0,0, 5, , AS220D256
0,101, 0,0, 10, , A
0,101, 0,0, 5, , AS220D256
0,101, 0,0, 5, , AS155D256
0,101, 0,0, 5, , AS75D256

[Begin Action 20]
-1,3, 0,0, 40
LoopStart
0,100, 0,0, 5, , AS20D256
0,100, 0,0, 5, , AS75D256
0,100, 0,0, 5, , AS155D256
0,100, 0,0, 5, , AS220D256
0,100, 0,0, 10, , A
0,100, 0,0, 5, , AS220D256
0,100, 0,0, 5, , AS155D256
0,100, 0,0, 5, , AS75D256

[Begin Action 21]
-1,3, 0,0, 42
LoopStart
0,99, 0,0, 5, , AS20D256
0,99, 0,0, 5, , AS75D256
0,99, 0,0, 5, , AS155D256
0,99, 0,0, 5, , AS220D256
0,99, 0,0, 10, , A
0,99, 0,0, 5, , AS220D256
0,99, 0,0, 5, , AS155D256
0,99, 0,0, 5, , AS75D256

[Begin Action 22]
-1,3, 0,0, 44
LoopStart
0,98, 0,0, 5, , AS20D256
0,98, 0,0, 5, , AS75D256
0,98, 0,0, 5, , AS155D256
0,98, 0,0, 5, , AS220D256
0,98, 0,0, 10, , A
0,98, 0,0, 5, , AS220D256
0,98, 0,0, 5, , AS155D256
0,98, 0,0, 5, , AS75D256

[Begin Action 23]
-1,3, 0,0, 46
LoopStart
0,97, 0,0, 5, , AS20D256
0,97, 0,0, 5, , AS75D256
0,97, 0,0, 5, , AS155D256
0,97, 0,0, 5, , AS220D256
0,97, 0,0, 10, , A
0,97, 0,0, 5, , AS220D256
0,97, 0,0, 5, , AS155D256
0,97, 0,0, 5, , AS75D256

[Begin Action 24]
-1,3, 0,0, 48
LoopStart
0,96, 0,0, 5, , AS20D256
0,96, 0,0, 5, , AS75D256
0,96, 0,0, 5, , AS155D256
0,96, 0,0, 5, , AS220D256
0,96, 0,0, 10, , A
0,96, 0,0, 5, , AS220D256
0,96, 0,0, 5, , AS155D256
0,96, 0,0, 5, , AS75D256

[Begin Action 25]
-1,3, 0,0, 50
LoopStart
0,95, 0,0, 5, , AS20D256
0,95, 0,0, 5, , AS75D256
0,95, 0,0, 5, , AS155D256
0,95, 0,0, 5, , AS220D256
0,95, 0,0, 10, , A
0,95, 0,0, 5, , AS220D256
0,95, 0,0, 5, , AS155D256
0,95, 0,0, 5, , AS75D256

[Begin Action 26]
-1,3, 0,0, 52
LoopStart
0,94, 0,0, 5, , AS20D256
0,94, 0,0, 5, , AS75D256
0,94, 0,0, 5, , AS155D256
0,94, 0,0, 5, , AS220D256
0,94, 0,0, 10, , A
0,94, 0,0, 5, , AS220D256
0,94, 0,0, 5, , AS155D256
0,94, 0,0, 5, , AS75D256

[Begin Action 27]
-1,3, 0,0, 54
LoopStart
0,93, 0,0, 5, , AS20D256
0,93, 0,0, 5, , AS75D256
0,93, 0,0, 5, , AS155D256
0,93, 0,0, 5, , AS220D256
0,93, 0,0, 10, , A
0,93, 0,0, 5, , AS220D256
0,93, 0,0, 5, , AS155D256
0,93, 0,0, 5, , AS75D256

[Begin Action 28]; Star no.2
-1,3, 0,0, 56
LoopStart
0,6, 0,0, 5, , AS20D256
0,6, 0,0, 5, , AS75D256
0,6, 0,0, 5, , AS155D256
0,6, 0,0, 5, , AS220D256
0,6, 0,0, 10, , A
0,6, 0,0, 5, , AS220D256
0,6, 0,0, 5, , AS155D256
0,6, 0,0, 5, , AS75D256

[Begin Action 29]; Star no.3
-1,3, 0,0, 58
LoopStart
0,7, 0,0, 5, , AS20D256
0,7, 0,0, 5, , AS75D256
0,7, 0,0, 5, , AS155D256
0,7, 0,0, 5, , AS220D256
0,7, 0,0, 10, , A
0,7, 0,0, 5, , AS220D256
0,7, 0,0, 5, , AS155D256
0,7, 0,0, 5, , AS75D256

[Begin Action 30]; Star no.4
-1,3, 0,0, 60
LoopStart
0,8, 0,0, 5, , AS20D256
0,8, 0,0, 5, , AS75D256
0,8, 0,0, 5, , AS155D256
0,8, 0,0, 5, , AS220D256
0,8, 0,0, 10, , A
0,8, 0,0, 5, , AS220D256
0,8, 0,0, 5, , AS155D256
0,8, 0,0, 5, , AS75D256

[Begin Action 31]; Star no.5
-1,3, 0,0, 62
LoopStart
0,9, 0,0, 5, , AS20D256
0,9, 0,0, 5, , AS75D256
0,9, 0,0, 5, , AS155D256
0,9, 0,0, 5, , AS220D256
0,9, 0,0, 10, , A
0,9, 0,0, 5, , AS220D256
0,9, 0,0, 5, , AS155D256
0,9, 0,0, 5, , AS75D256

[Begin Action 32]; Star no.6
-1,3, 0,0, 64
LoopStart
0,10, 0,0, 5, , AS20D256
0,10, 0,0, 5, , AS75D256
0,10, 0,0, 5, , AS155D256
0,10, 0,0, 5, , AS220D256
0,10, 0,0, 10, , A
0,10, 0,0, 5, , AS220D256
0,10, 0,0, 5, , AS155D256
0,10, 0,0, 5, , AS75D256

[Begin Action 33]; Star no.7
-1,3, 0,0, 66
LoopStart
0,11, 0,0, 5, , AS20D256
0,11, 0,0, 5, , AS75D256
0,11, 0,0, 5, , AS155D256
0,11, 0,0, 5, , AS220D256
0,11, 0,0, 10, , A
0,11, 0,0, 5, , AS220D256
0,11, 0,0, 5, , AS155D256
0,11, 0,0, 5, , AS75D256

[Begin Action 34]; Star no.8
-1,3, 0,0, 68
LoopStart
0,12, 0,0, 5, , AS20D256
0,12, 0,0, 5, , AS75D256
0,12, 0,0, 5, , AS155D256
0,12, 0,0, 5, , AS220D256
0,12, 0,0, 10, , A
0,12, 0,0, 5, , AS220D256
0,12, 0,0, 5, , AS155D256
0,12, 0,0, 5, , AS75D256


[Begin Action 35]; Star no.9
-1,3, 0,0, 70
LoopStart
0,13, 0,0, 5, , AS20D256
0,13, 0,0, 5, , AS75D256
0,13, 0,0, 5, , AS155D256
0,13, 0,0, 5, , AS220D256
0,13, 0,0, 10, , A
0,13, 0,0, 5, , AS220D256
0,13, 0,0, 5, , AS155D256
0,13, 0,0, 5, , AS75D256


[Begin Action 36]; Star no.10
-1,3, 0,0, 72
LoopStart
0,14, 0,0, 5, , AS20D256
0,14, 0,0, 5, , AS75D256
0,14, 0,0, 5, , AS155D256
0,14, 0,0, 5, , AS220D256
0,14, 0,0, 10, , A
0,14, 0,0, 5, , AS220D256
0,14, 0,0, 5, , AS155D256
0,14, 0,0, 5, , AS75D256


[Begin Action 37]; Star no.11
-1,3, 0,0, 74
LoopStart
0,15, 0,0, 5, , AS20D256
0,15, 0,0, 5, , AS75D256
0,15, 0,0, 5, , AS155D256
0,15, 0,0, 5, , AS220D256
0,15, 0,0, 10, , A
0,15, 0,0, 5, , AS220D256
0,15, 0,0, 5, , AS155D256
0,15, 0,0, 5, , AS75D256


[Begin Action 38]; Star no.12
-1,3, 0,0, 76
LoopStart
0,16, 0,0, 5, , AS20D256
0,16, 0,0, 5, , AS75D256
0,16, 0,0, 5, , AS155D256
0,16, 0,0, 5, , AS220D256
0,16, 0,0, 10, , A
0,16, 0,0, 5, , AS220D256
0,16, 0,0, 5, , AS155D256
0,16, 0,0, 5, , AS75D256


[Begin Action 39]; Star no.13
-1,3, 0,0, 78
LoopStart
0,17, 0,0, 5, , AS20D256
0,17, 0,0, 5, , AS75D256
0,17, 0,0, 5, , AS155D256
0,17, 0,0, 5, , AS220D256
0,17, 0,0, 10, , A
0,17, 0,0, 5, , AS220D256
0,17, 0,0, 5, , AS155D256
0,17, 0,0, 5, , AS75D256


[Begin Action 40]; Star no.14
-1,3, 0,0, 80
LoopStart
0,18, 0,0, 5, , AS20D256
0,18, 0,0, 5, , AS75D256
0,18, 0,0, 5, , AS155D256
0,18, 0,0, 5, , AS220D256
0,18, 0,0, 10, , A
0,18, 0,0, 5, , AS220D256
0,18, 0,0, 5, , AS155D256
0,18, 0,0, 5, , AS75D256


[Begin Action 41]; Star no.15
-1,3, 0,0, 82
LoopStart
0,19, 0,0, 5, , AS20D256
0,19, 0,0, 5, , AS75D256
0,19, 0,0, 5, , AS155D256
0,19, 0,0, 5, , AS220D256
0,19, 0,0, 10, , A
0,19, 0,0, 5, , AS220D256
0,19, 0,0, 5, , AS155D256
0,19, 0,0, 5, , AS75D256


[Begin Action 42]; Star no.16
-1,3, 0,0, 84
LoopStart
0,20, 0,0, 5, , AS20D256
0,20, 0,0, 5, , AS75D256
0,20, 0,0, 5, , AS155D256
0,20, 0,0, 5, , AS220D256
0,20, 0,0, 10, , A
0,20, 0,0, 5, , AS220D256
0,20, 0,0, 5, , AS155D256
0,20, 0,0, 5, , AS75D256


[Begin Action 43]; Star no.17
-1,3, 0,0, 86
LoopStart
0,21, 0,0, 5, , AS20D256
0,21, 0,0, 5, , AS75D256
0,21, 0,0, 5, , AS155D256
0,21, 0,0, 5, , AS220D256
0,21, 0,0, 10, , A
0,21, 0,0, 5, , AS220D256
0,21, 0,0, 5, , AS155D256
0,21, 0,0, 5, , AS75D256


[Begin Action 44]; Star no.18
-1,3, 0,0, 88
LoopStart
0,22, 0,0, 5, , AS20D256
0,22, 0,0, 5, , AS75D256
0,22, 0,0, 5, , AS155D256
0,22, 0,0, 5, , AS220D256
0,22, 0,0, 10, , A
0,22, 0,0, 5, , AS220D256
0,22, 0,0, 5, , AS155D256
0,22, 0,0, 5, , AS75D256


[Begin Action 45]; Star no.19
-1,3, 0,0, 90
LoopStart
0,23, 0,0, 5, , AS20D256
0,23, 0,0, 5, , AS75D256
0,23, 0,0, 5, , AS155D256
0,23, 0,0, 5, , AS220D256
0,23, 0,0, 10, , A
0,23, 0,0, 5, , AS220D256
0,23, 0,0, 5, , AS155D256
0,23, 0,0, 5, , AS75D256


[Begin Action 46]; Star no.20
-1,3, 0,0, 92
LoopStart
0,24, 0,0, 5, , AS20D256
0,24, 0,0, 5, , AS75D256
0,24, 0,0, 5, , AS155D256
0,24, 0,0, 5, , AS220D256
0,24, 0,0, 10, , A
0,24, 0,0, 5, , AS220D256
0,24, 0,0, 5, , AS155D256
0,24, 0,0, 5, , AS75D256


[Begin Action 47]; Star no.21
-1,3, 0,0, 94
LoopStart
0,25, 0,0, 5, , AS20D256
0,25, 0,0, 5, , AS75D256
0,25, 0,0, 5, , AS155D256
0,25, 0,0, 5, , AS220D256
0,25, 0,0, 10, , A
0,25, 0,0, 5, , AS220D256
0,25, 0,0, 5, , AS155D256
0,25, 0,0, 5, , AS75D256


[Begin Action 48]; Star no.22
-1,3, 0,0, 96
LoopStart
0,26, 0,0, 5, , AS20D256
0,26, 0,0, 5, , AS75D256
0,26, 0,0, 5, , AS155D256
0,26, 0,0, 5, , AS220D256
0,26, 0,0, 10, , A
0,26, 0,0, 5, , AS220D256
0,26, 0,0, 5, , AS155D256
0,26, 0,0, 5, , AS75D256


[Begin Action 49]; Star no.23
-1,3, 0,0, 98
LoopStart
0,27, 0,0, 5, , AS20D256
0,27, 0,0, 5, , AS75D256
0,27, 0,0, 5, , AS155D256
0,27, 0,0, 5, , AS220D256
0,27, 0,0, 10, , A
0,27, 0,0, 5, , AS220D256
0,27, 0,0, 5, , AS155D256
0,27, 0,0, 5, , AS75D256

[Begin Action 50]; Star no.24
-1,3, 0,0, 100
LoopStart
0,28, 0,0, 5, , AS20D256
0,28, 0,0, 5, , AS75D256
0,28, 0,0, 5, , AS155D256
0,28, 0,0, 5, , AS220D256
0,28, 0,0, 10, , A
0,28, 0,0, 5, , AS220D256
0,28, 0,0, 5, , AS155D256
0,28, 0,0, 5, , AS75D256

[Begin Action 51]; Star no.25
-1,3, 0,0, 102
LoopStart
0,29, 0,0, 5, , AS20D256
0,29, 0,0, 5, , AS75D256
0,29, 0,0, 5, , AS155D256
0,29, 0,0, 5, , AS220D256
0,29, 0,0, 10, , A
0,29, 0,0, 5, , AS220D256
0,29, 0,0, 5, , AS155D256
0,29, 0,0, 5, , AS75D256


[Begin Action 52]; Star no.26
-1,3, 0,0, 104
LoopStart
0,30, 0,0, 5, , AS20D256
0,30, 0,0, 5, , AS75D256
0,30, 0,0, 5, , AS155D256
0,30, 0,0, 5, , AS220D256
0,30, 0,0, 10, , A
0,30, 0,0, 5, , AS220D256
0,30, 0,0, 5, , AS155D256
0,30, 0,0, 5, , AS75D256

[Begin Action 53]; Star no.27
-1,3, 0,0, 106
LoopStart
0,31, 0,0, 5, , AS20D256
0,31, 0,0, 5, , AS75D256
0,31, 0,0, 5, , AS155D256
0,31, 0,0, 5, , AS220D256
0,31, 0,0, 10, , A
0,31, 0,0, 5, , AS220D256
0,31, 0,0, 5, , AS155D256
0,31, 0,0, 5, , AS75D256

[Begin Action 54]; Star no.28
-1,3, 0,0, 108
LoopStart
0,32, 0,0, 5, , AS20D256
0,32, 0,0, 5, , AS75D256
0,32, 0,0, 5, , AS155D256
0,32, 0,0, 5, , AS220D256
0,32, 0,0, 10, , A
0,32, 0,0, 5, , AS220D256
0,32, 0,0, 5, , AS155D256
0,32, 0,0, 5, , AS75D256


[Begin Action 55]; Star no.29
-1,3, 0,0, 110
LoopStart
0,33, 0,0, 5, , AS20D256
0,33, 0,0, 5, , AS75D256
0,33, 0,0, 5, , AS155D256
0,33, 0,0, 5, , AS220D256
0,33, 0,0, 10, , A
0,33, 0,0, 5, , AS220D256
0,33, 0,0, 5, , AS155D256
0,33, 0,0, 5, , AS75D256


[Begin Action 56]; Star no.30
-1,3, 0,0, 112
LoopStart
0,34, 0,0, 5, , AS20D256
0,34, 0,0, 5, , AS75D256
0,34, 0,0, 5, , AS155D256
0,34, 0,0, 5, , AS220D256
0,34, 0,0, 10, , A
0,34, 0,0, 5, , AS220D256
0,34, 0,0, 5, , AS155D256
0,34, 0,0, 5, , AS75D256


[Begin Action 57]; Star no.31
-1,3, 0,0, 114
LoopStart
0,35, 0,0, 5, , AS20D256
0,35, 0,0, 5, , AS75D256
0,35, 0,0, 5, , AS155D256
0,35, 0,0, 5, , AS220D256
0,35, 0,0, 10, , A
0,35, 0,0, 5, , AS220D256
0,35, 0,0, 5, , AS155D256
0,35, 0,0, 5, , AS75D256


[Begin Action 58]; Star no.32
-1,3, 0,0, 116
LoopStart
0,36, 0,0, 5, , AS20D256
0,36, 0,0, 5, , AS75D256
0,36, 0,0, 5, , AS155D256
0,36, 0,0, 5, , AS220D256
0,36, 0,0, 10, , A
0,36, 0,0, 5, , AS220D256
0,36, 0,0, 5, , AS155D256
0,36, 0,0, 5, , AS75D256


[Begin Action 59]; Star no.33
-1,3, 0,0, 118
LoopStart
0,37, 0,0, 5, , AS20D256
0,37, 0,0, 5, , AS75D256
0,37, 0,0, 5, , AS155D256
0,37, 0,0, 5, , AS220D256
0,37, 0,0, 10, , A
0,37, 0,0, 5, , AS220D256
0,37, 0,0, 5, , AS155D256
0,37, 0,0, 5, , AS75D256


[Begin Action 60]; Star no.34
-1,3, 0,0, 120
LoopStart
0,38, 0,0, 5, , AS20D256
0,38, 0,0, 5, , AS75D256
0,38, 0,0, 5, , AS155D256
0,38, 0,0, 5, , AS220D256
0,38, 0,0, 10, , A
0,38, 0,0, 5, , AS220D256
0,38, 0,0, 5, , AS155D256
0,38, 0,0, 5, , AS75D256


[Begin Action 61]; Star no.35
-1,3, 0,0, 122
LoopStart
0,39, 0,0, 5, , AS20D256
0,39, 0,0, 5, , AS75D256
0,39, 0,0, 5, , AS155D256
0,39, 0,0, 5, , AS220D256
0,39, 0,0, 10, , A
0,39, 0,0, 5, , AS220D256
0,39, 0,0, 5, , AS155D256
0,39, 0,0, 5, , AS75D256


[Begin Action 62]; Star no.36
-1,3, 0,0, 124
LoopStart
0,40, 0,0, 5, , AS20D256
0,40, 0,0, 5, , AS75D256
0,40, 0,0, 5, , AS155D256
0,40, 0,0, 5, , AS220D256
0,40, 0,0, 10, , A
0,40, 0,0, 5, , AS220D256
0,40, 0,0, 5, , AS155D256
0,40, 0,0, 5, , AS75D256


[Begin Action 63]; Star no.37
-1,3, 0,0, 126
LoopStart
0,41, 0,0, 5, , AS20D256
0,41, 0,0, 5, , AS75D256
0,41, 0,0, 5, , AS155D256
0,41, 0,0, 5, , AS220D256
0,41, 0,0, 10, , A
0,41, 0,0, 5, , AS220D256
0,41, 0,0, 5, , AS155D256
0,41, 0,0, 5, , AS75D256


[Begin Action 64]; Star no.37
-1,3, 0,0, 128
LoopStart
0,42, 0,0, 5, , AS20D256
0,42, 0,0, 5, , AS75D256
0,42, 0,0, 5, , AS155D256
0,42, 0,0, 5, , AS220D256
0,42, 0,0, 10, , A
0,42, 0,0, 5, , AS220D256
0,42, 0,0, 5, , AS155D256
0,42, 0,0, 5, , AS75D256


[Begin Action 65]; Star no.38
-1,3, 0,0, 130
LoopStart
0,43, 0,0, 5, , AS20D256
0,43, 0,0, 5, , AS75D256
0,43, 0,0, 5, , AS155D256
0,43, 0,0, 5, , AS220D256
0,43, 0,0, 10, , A
0,43, 0,0, 5, , AS220D256
0,43, 0,0, 5, , AS155D256
0,43, 0,0, 5, , AS75D256


[Begin Action 66]; Star no.39
-1,3, 0,0, 132
LoopStart
0,44, 0,0, 5, , AS20D256
0,44, 0,0, 5, , AS75D256
0,44, 0,0, 5, , AS155D256
0,44, 0,0, 5, , AS220D256
0,44, 0,0, 10, , A
0,44, 0,0, 5, , AS220D256
0,44, 0,0, 5, , AS155D256
0,44, 0,0, 5, , AS75D256


[Begin Action 67]; Star no.40
-1,3, 0,0, 134
LoopStart
0,45, 0,0, 5, , AS20D256
0,45, 0,0, 5, , AS75D256
0,45, 0,0, 5, , AS155D256
0,45, 0,0, 5, , AS220D256
0,45, 0,0, 10, , A
0,45, 0,0, 5, , AS220D256
0,45, 0,0, 5, , AS155D256
0,45, 0,0, 5, , AS75D256

[Begin Action 68]; Star no.41
-1,3, 0,0, 136
LoopStart
0,46, 0,0, 5, , AS20D256
0,46, 0,0, 5, , AS75D256
0,46, 0,0, 5, , AS155D256
0,46, 0,0, 5, , AS220D256
0,46, 0,0, 10, , A
0,46, 0,0, 5, , AS220D256
0,46, 0,0, 5, , AS155D256
0,46, 0,0, 5, , AS75D256


[Begin Action 69]; Star no.42
-1,3, 0,0, 138
LoopStart
0,47, 0,0, 5, , AS20D256
0,47, 0,0, 5, , AS75D256
0,47, 0,0, 5, , AS155D256
0,47, 0,0, 5, , AS220D256
0,47, 0,0, 10, , A
0,47, 0,0, 5, , AS220D256
0,47, 0,0, 5, , AS155D256
0,47, 0,0, 5, , AS75D256


[Begin Action 70]; Star no.43
-1,3, 0,0, 140
LoopStart
0,48, 0,0, 5, , AS20D256
0,48, 0,0, 5, , AS75D256
0,48, 0,0, 5, , AS155D256
0,48, 0,0, 5, , AS220D256
0,48, 0,0, 10, , A
0,48, 0,0, 5, , AS220D256
0,48, 0,0, 5, , AS155D256
0,48, 0,0, 5, , AS75D256


[Begin Action 71]; Star no.44
-1,3, 0,0, 142
LoopStart
0,49, 0,0, 5, , AS20D256
0,49, 0,0, 5, , AS75D256
0,49, 0,0, 5, , AS155D256
0,49, 0,0, 5, , AS220D256
0,49, 0,0, 10, , A
0,49, 0,0, 5, , AS220D256
0,49, 0,0, 5, , AS155D256
0,49, 0,0, 5, , AS75D256


[Begin Action 72]; Star no.45
-1,3, 0,0, 144
LoopStart
0,50, 0,0, 5, , AS20D256
0,50, 0,0, 5, , AS75D256
0,50, 0,0, 5, , AS155D256
0,50, 0,0, 5, , AS220D256
0,50, 0,0, 10, , A
0,50, 0,0, 5, , AS220D256
0,50, 0,0, 5, , AS155D256
0,50, 0,0, 5, , AS75D256


[Begin Action 73]; Star no.46
-1,3, 0,0, 146
LoopStart
0,51, 0,0, 5, , AS20D256
0,51, 0,0, 5, , AS75D256
0,51, 0,0, 5, , AS155D256
0,51, 0,0, 5, , AS220D256
0,51, 0,0, 10, , A
0,51, 0,0, 5, , AS220D256
0,51, 0,0, 5, , AS155D256
0,51, 0,0, 5, , AS75D256

[Begin Action 74]; Star no.47
-1,3, 0,0, 148
LoopStart
0,52, 0,0, 5, , AS20D256
0,52, 0,0, 5, , AS75D256
0,52, 0,0, 5, , AS155D256
0,52, 0,0, 5, , AS220D256
0,52, 0,0, 10, , A
0,52, 0,0, 5, , AS220D256
0,52, 0,0, 5, , AS155D256
0,52, 0,0, 5, , AS75D256


[Begin Action 75]; Star no.48
-1,3, 0,0, 150
LoopStart
0,53, 0,0, 5, , AS20D256
0,53, 0,0, 5, , AS75D256
0,53, 0,0, 5, , AS155D256
0,53, 0,0, 5, , AS220D256
0,53, 0,0, 10, , A
0,53, 0,0, 5, , AS220D256
0,53, 0,0, 5, , AS155D256
0,53, 0,0, 5, , AS75D256


[Begin Action 76]; Star no.49
-1,3, 0,0, 152
LoopStart
0,54, 0,0, 5, , AS20D256
0,54, 0,0, 5, , AS75D256
0,54, 0,0, 5, , AS155D256
0,54, 0,0, 5, , AS220D256
0,54, 0,0, 10, , A
0,54, 0,0, 5, , AS220D256
0,54, 0,0, 5, , AS155D256
0,54, 0,0, 5, , AS75D256


[Begin Action 77]; Star no.50
-1,3, 0,0, 154
LoopStart
0,55, 0,0, 5, , AS20D256
0,55, 0,0, 5, , AS75D256
0,55, 0,0, 5, , AS155D256
0,55, 0,0, 5, , AS220D256
0,55, 0,0, 10, , A
0,55, 0,0, 5, , AS220D256
0,55, 0,0, 5, , AS155D256
0,55, 0,0, 5, , AS75D256


[Begin Action 78]; Star no.51
-1,3, 0,0, 156
LoopStart
0,56, 0,0, 5, , AS20D256
0,56, 0,0, 5, , AS75D256
0,56, 0,0, 5, , AS155D256
0,56, 0,0, 5, , AS220D256
0,56, 0,0, 10, , A
0,56, 0,0, 5, , AS220D256
0,56, 0,0, 5, , AS155D256
0,56, 0,0, 5, , AS75D256


[Begin Action 79]; Star no.52
-1,3, 0,0, 158
LoopStart
0,57, 0,0, 5, , AS20D256
0,57, 0,0, 5, , AS75D256
0,57, 0,0, 5, , AS155D256
0,57, 0,0, 5, , AS220D256
0,57, 0,0, 10, , A
0,57, 0,0, 5, , AS220D256
0,57, 0,0, 5, , AS155D256
0,57, 0,0, 5, , AS75D256


[Begin Action 80]; Star no.53
-1,3, 0,0, 160
LoopStart
0,58, 0,0, 5, , AS20D256
0,58, 0,0, 5, , AS75D256
0,58, 0,0, 5, , AS155D256
0,58, 0,0, 5, , AS220D256
0,58, 0,0, 10, , A
0,58, 0,0, 5, , AS220D256
0,58, 0,0, 5, , AS155D256
0,58, 0,0, 5, , AS75D256

[Begin Action 81]; Star no.54
-1,3, 0,0, 162
LoopStart
0,59, 0,0, 5, , AS20D256
0,59, 0,0, 5, , AS75D256
0,59, 0,0, 5, , AS155D256
0,59, 0,0, 5, , AS220D256
0,59, 0,0, 10, , A
0,59, 0,0, 5, , AS220D256
0,59, 0,0, 5, , AS155D256
0,59, 0,0, 5, , AS75D256


[Begin Action 82]; Star no.55
-1,3, 0,0, 164
LoopStart
0,60, 0,0, 5, , AS20D256
0,60, 0,0, 5, , AS75D256
0,60, 0,0, 5, , AS155D256
0,60, 0,0, 5, , AS220D256
0,60, 0,0, 10, , A
0,60, 0,0, 5, , AS220D256
0,60, 0,0, 5, , AS155D256
0,60, 0,0, 5, , AS75D256


[Begin Action 83]; Star no.56
-1,3, 0,0, 166
LoopStart
0,61, 0,0, 5, , AS20D256
0,61, 0,0, 5, , AS75D256
0,61, 0,0, 5, , AS155D256
0,61, 0,0, 5, , AS220D256
0,61, 0,0, 10, , A
0,61, 0,0, 5, , AS220D256
0,61, 0,0, 5, , AS155D256
0,61, 0,0, 5, , AS75D256


[Begin Action 84]; Star no.57
-1,3, 0,0, 168
LoopStart
0,62, 0,0, 5, , AS20D256
0,62, 0,0, 5, , AS75D256
0,62, 0,0, 5, , AS155D256
0,62, 0,0, 5, , AS220D256
0,62, 0,0, 10, , A
0,62, 0,0, 5, , AS220D256
0,62, 0,0, 5, , AS155D256
0,62, 0,0, 5, , AS75D256


[Begin Action 85]; Star no.58
-1,3, 0,0, 170
LoopStart
0,63, 0,0, 5, , AS20D256
0,63, 0,0, 5, , AS75D256
0,63, 0,0, 5, , AS155D256
0,63, 0,0, 5, , AS220D256
0,63, 0,0, 10, , A
0,63, 0,0, 5, , AS220D256
0,63, 0,0, 5, , AS155D256
0,63, 0,0, 5, , AS75D256


[Begin Action 86]; Star no.59
-1,3, 0,0, 172
LoopStart
0,64, 0,0, 5, , AS20D256
0,64, 0,0, 5, , AS75D256
0,64, 0,0, 5, , AS155D256
0,64, 0,0, 5, , AS220D256
0,64, 0,0, 10, , A
0,64, 0,0, 5, , AS220D256
0,64, 0,0, 5, , AS155D256
0,64, 0,0, 5, , AS75D256


[Begin Action 87]; Star no.60
-1,3, 0,0, 174
LoopStart
0,65, 0,0, 5, , AS20D256
0,65, 0,0, 5, , AS75D256
0,65, 0,0, 5, , AS155D256
0,65, 0,0, 5, , AS220D256
0,65, 0,0, 10, , A
0,65, 0,0, 5, , AS220D256
0,65, 0,0, 5, , AS155D256
0,65, 0,0, 5, , AS75D256


[Begin Action 88]; Star no.61
-1,3, 0,0, 176
LoopStart
0,66, 0,0, 5, , AS20D256
0,66, 0,0, 5, , AS75D256
0,66, 0,0, 5, , AS155D256
0,66, 0,0, 5, , AS220D256
0,66, 0,0, 10, , A
0,66, 0,0, 5, , AS220D256
0,66, 0,0, 5, , AS155D256
0,66, 0,0, 5, , AS75D256


[Begin Action 89]; Star no.62
-1,3, 0,0, 178
LoopStart
0,67, 0,0, 5, , AS20D256
0,67, 0,0, 5, , AS75D256
0,67, 0,0, 5, , AS155D256
0,67, 0,0, 5, , AS220D256
0,67, 0,0, 10, , A
0,67, 0,0, 5, , AS220D256
0,67, 0,0, 5, , AS155D256
0,67, 0,0, 5, , AS75D256


[Begin Action 90]; Star no.63
-1,3, 0,0, 180
LoopStart
0,68, 0,0, 5, , AS20D256
0,68, 0,0, 5, , AS75D256
0,68, 0,0, 5, , AS155D256
0,68, 0,0, 5, , AS220D256
0,68, 0,0, 10, , A
0,68, 0,0, 5, , AS220D256
0,68, 0,0, 5, , AS155D256
0,68, 0,0, 5, , AS75D256


[Begin Action 91]; Star no.64
-1,3, 0,0, 182
LoopStart
0,69, 0,0, 5, , AS20D256
0,69, 0,0, 5, , AS75D256
0,69, 0,0, 5, , AS155D256
0,69, 0,0, 5, , AS220D256
0,69, 0,0, 10, , A
0,69, 0,0, 5, , AS220D256
0,69, 0,0, 5, , AS155D256
0,69, 0,0, 5, , AS75D256


[Begin Action 92]; Star no.65
-1,3, 0,0, 184
LoopStart
0,70, 0,0, 5, , AS20D256
0,70, 0,0, 5, , AS75D256
0,70, 0,0, 5, , AS155D256
0,70, 0,0, 5, , AS220D256
0,70, 0,0, 10, , A
0,70, 0,0, 5, , AS220D256
0,70, 0,0, 5, , AS155D256
0,70, 0,0, 5, , AS75D256


[Begin Action 93]; Star no.66
-1,3, 0,0, 186
LoopStart
0,71, 0,0, 5, , AS20D256
0,71, 0,0, 5, , AS75D256
0,71, 0,0, 5, , AS155D256
0,71, 0,0, 5, , AS220D256
0,71, 0,0, 10, , A
0,71, 0,0, 5, , AS220D256
0,71, 0,0, 5, , AS155D256
0,71, 0,0, 5, , AS75D256


[Begin Action 94]; Star no.67
-1,3, 0,0, 188
LoopStart
0,72, 0,0, 5, , AS20D256
0,72, 0,0, 5, , AS75D256
0,72, 0,0, 5, , AS155D256
0,72, 0,0, 5, , AS220D256
0,72, 0,0, 10, , A
0,72, 0,0, 5, , AS220D256
0,72, 0,0, 5, , AS155D256
0,72, 0,0, 5, , AS75D256


[Begin Action 95]; Star no.68
-1,3, 0,0, 190
LoopStart
0,73, 0,0, 5, , AS20D256
0,73, 0,0, 5, , AS75D256
0,73, 0,0, 5, , AS155D256
0,73, 0,0, 5, , AS220D256
0,73, 0,0, 10, , A
0,73, 0,0, 5, , AS220D256
0,73, 0,0, 5, , AS155D256
0,73, 0,0, 5, , AS75D256


[Begin Action 96]; Star no.69
-1,3, 0,0, 192
LoopStart
0,74, 0,0, 5, , AS20D256
0,74, 0,0, 5, , AS75D256
0,74, 0,0, 5, , AS155D256
0,74, 0,0, 5, , AS220D256
0,74, 0,0, 10, , A
0,74, 0,0, 5, , AS220D256
0,74, 0,0, 5, , AS155D256
0,74, 0,0, 5, , AS75D256


[Begin Action 97]; Star no.70
-1,3, 0,0, 194
LoopStart
0,75, 0,0, 5, , AS20D256
0,75, 0,0, 5, , AS75D256
0,75, 0,0, 5, , AS155D256
0,75, 0,0, 5, , AS220D256
0,75, 0,0, 10, , A
0,75, 0,0, 5, , AS220D256
0,75, 0,0, 5, , AS155D256
0,75, 0,0, 5, , AS75D256


[Begin Action 98]; Star no.71
-1,3, 0,0, 196
LoopStart
0,76, 0,0, 5, , AS20D256
0,76, 0,0, 5, , AS75D256
0,76, 0,0, 5, , AS155D256
0,76, 0,0, 5, , AS220D256
0,76, 0,0, 10, , A
0,76, 0,0, 5, , AS220D256
0,76, 0,0, 5, , AS155D256
0,76, 0,0, 5, , AS75D256


[Begin Action 99]; Star no.71
-1,3, 0,0, 198
LoopStart
0,77, 0,0, 5, , AS20D256
0,77, 0,0, 5, , AS75D256
0,77, 0,0, 5, , AS155D256
0,77, 0,0, 5, , AS220D256
0,77, 0,0, 10, , A
0,77, 0,0, 5, , AS220D256
0,77, 0,0, 5, , AS155D256
0,77, 0,0, 5, , AS75D256


[Begin Action 100]; Star no.72
-1,3, 0,0, 200
LoopStart
0,78, 0,0, 5, , AS20D256
0,78, 0,0, 5, , AS75D256
0,78, 0,0, 5, , AS155D256
0,78, 0,0, 5, , AS220D256
0,78, 0,0, 10, , A
0,78, 0,0, 5, , AS220D256
0,78, 0,0, 5, , AS155D256
0,78, 0,0, 5, , AS75D256


[Begin Action 101]; Star no.73
-1,3, 0,0, 202
LoopStart
0,79, 0,0, 5, , AS20D256
0,79, 0,0, 5, , AS75D256
0,79, 0,0, 5, , AS155D256
0,79, 0,0, 5, , AS220D256
0,79, 0,0, 10, , A
0,79, 0,0, 5, , AS220D256
0,79, 0,0, 5, , AS155D256
0,79, 0,0, 5, , AS75D256


[Begin Action 102]; Star no.74
-1,3, 0,0, 204
LoopStart
0,80, 0,0, 5, , AS20D256
0,80, 0,0, 5, , AS75D256
0,80, 0,0, 5, , AS155D256
0,80, 0,0, 5, , AS220D256
0,80, 0,0, 10, , A
0,80, 0,0, 5, , AS220D256
0,80, 0,0, 5, , AS155D256
0,80, 0,0, 5, , AS75D256


[Begin Action 103]; Star no.75
-1,3, 0,0, 206
LoopStart
0,81, 0,0, 5, , AS20D256
0,81, 0,0, 5, , AS75D256
0,81, 0,0, 5, , AS155D256
0,81, 0,0, 5, , AS220D256
0,81, 0,0, 10, , A
0,81, 0,0, 5, , AS220D256
0,81, 0,0, 5, , AS155D256
0,81, 0,0, 5, , AS75D256


[Begin Action 104]; Star no.76
-1,3, 0,0, 208
LoopStart
0,82, 0,0, 5, , AS20D256
0,82, 0,0, 5, , AS75D256
0,82, 0,0, 5, , AS155D256
0,82, 0,0, 5, , AS220D256
0,82, 0,0, 10, , A
0,82, 0,0, 5, , AS220D256
0,82, 0,0, 5, , AS155D256
0,82, 0,0, 5, , AS75D256


[Begin Action 105]; Star no.77
-1,3, 0,0, 210
LoopStart
0,83, 0,0, 5, , AS20D256
0,83, 0,0, 5, , AS75D256
0,83, 0,0, 5, , AS155D256
0,83, 0,0, 5, , AS220D256
0,83, 0,0, 10, , A
0,83, 0,0, 5, , AS220D256
0,83, 0,0, 5, , AS155D256
0,83, 0,0, 5, , AS75D256


[Begin Action 106]; Star no.78
-1,3, 0,0, 212
LoopStart
0,84, 0,0, 5, , AS20D256
0,84, 0,0, 5, , AS75D256
0,84, 0,0, 5, , AS155D256
0,84, 0,0, 5, , AS220D256
0,84, 0,0, 10, , A
0,84, 0,0, 5, , AS220D256
0,84, 0,0, 5, , AS155D256
0,84, 0,0, 5, , AS75D256


[Begin Action 107]; Star no.79
-1,3, 0,0, 214
LoopStart
0,85, 0,0, 5, , AS20D256
0,85, 0,0, 5, , AS75D256
0,85, 0,0, 5, , AS155D256
0,85, 0,0, 5, , AS220D256
0,85, 0,0, 10, , A
0,85, 0,0, 5, , AS220D256
0,85, 0,0, 5, , AS155D256
0,85, 0,0, 5, , AS75D256


[Begin Action 108]
-1,3, 0,0, 216
LoopStart
0,86, 0,0, 5, , AS20D256
0,86, 0,0, 5, , AS75D256
0,86, 0,0, 5, , AS155D256
0,86, 0,0, 5, , AS220D256
0,86, 0,0, 10, , A
0,86, 0,0, 5, , AS220D256
0,86, 0,0, 5, , AS155D256
0,86, 0,0, 5, , AS75D256

[Begin Action 109]
-1,3, 0,0, 218
LoopStart
0,87, 0,0, 5, , AS20D256
0,87, 0,0, 5, , AS75D256
0,87, 0,0, 5, , AS155D256
0,87, 0,0, 5, , AS220D256
0,87, 0,0, 10, , A
0,87, 0,0, 5, , AS220D256
0,87, 0,0, 5, , AS155D256
0,87, 0,0, 5, , AS75D256

[Begin Action 110]
-1,3, 0,0, 220
LoopStart
0,88, 0,0, 5, , AS20D256
0,88, 0,0, 5, , AS75D256
0,88, 0,0, 5, , AS155D256
0,88, 0,0, 5, , AS220D256
0,88, 0,0, 10, , A
0,88, 0,0, 5, , AS220D256
0,88, 0,0, 5, , AS155D256
0,88, 0,0, 5, , AS75D256

[Begin Action 111]
-1,3, 0,0, 222
LoopStart
0,89, 0,0, 5, , AS20D256
0,89, 0,0, 5, , AS75D256
0,89, 0,0, 5, , AS155D256
0,89, 0,0, 5, , AS220D256
0,89, 0,0, 10, , A
0,89, 0,0, 5, , AS220D256
0,89, 0,0, 5, , AS155D256
0,89, 0,0, 5, , AS75D256

[Begin Action 112]
-1,3, 0,0, 224
LoopStart
0,90, 0,0, 5, , AS20D256
0,90, 0,0, 5, , AS75D256
0,90, 0,0, 5, , AS155D256
0,90, 0,0, 5, , AS220D256
0,90, 0,0, 10, , A
0,90, 0,0, 5, , AS220D256
0,90, 0,0, 5, , AS155D256
0,90, 0,0, 5, , AS75D256

[Begin Action 113]
-1,3, 0,0, 226
LoopStart
0,91, 0,0, 5, , AS20D256
0,91, 0,0, 5, , AS75D256
0,91, 0,0, 5, , AS155D256
0,91, 0,0, 5, , AS220D256
0,91, 0,0, 10, , A
0,91, 0,0, 5, , AS220D256
0,91, 0,0, 5, , AS155D256
0,91, 0,0, 5, , AS75D256

[Begin Action 114]
-1,3, 0,0, 228
LoopStart
0,92, 0,0, 5, , AS20D256
0,92, 0,0, 5, , AS75D256
0,92, 0,0, 5, , AS155D256
0,92, 0,0, 5, , AS220D256
0,92, 0,0, 10, , A
0,92, 0,0, 5, , AS220D256
0,92, 0,0, 5, , AS155D256
0,92, 0,0, 5, , AS75D256

[begin action 1114]
1,4, 0,0, 2, , AS256D100

[begin action 1115]
2,1, 3,0, 2
2,2, 1,0, 2
2,3, 0,0, 2
2,4, -2,0, 2
2,5, 0,0, 2
2,6, 5,0, 2
2,7, 7,0, 2
2,8, 9,0, 2
2,9, 11,0, 2
2,10, 9,0, 2
2,12, 7,0, 2
2,13, 5,0, 2
2,14, 5,0, 2
2,15, 5,0, 2
2,16, 5,0, 2
2,17, 5,0, 2
2,18, 5,0, 2
2,19, 5,0, 2
2,20, 5,0, 2
2,21, 5,0, 2
2,0, 5,0, 2


;-------------------------------------------------------------------
;Character select definition
[Select Info]
fadein.time = 15
fadeout.time = 15
; *** NOTICE ***
; Are you trying to add more rows or columns?
; As of MUGEN 1.0, the default motif is defined in data/mugen1/system.def.
; You can also edit mugen.cfg to select the "big" motif.
rows = 2
columns = 2
wrapping = 0              ;1 to let cursor wrap around
pos = 0,0           ;Position to draw to
showemptyboxes = 1       ;1 to show empty boxes
moveoveremptyboxes = 0    ;1 to allow cursor to move over empty boxes
cell.size = -640,-480
cell.spacing = 0
cell.bg.spr  = 150,0
cell.random.spr = 151,0
cell.random.offset = -1,-1
cell.random.switchtime = 4
p1.cursor.startcell = 0,0
p1.cursor.active.spr = 3,0
p1.cursor.done.anim = 553
p1.cursor.move.snd = 100,0
p1.cursor.done.snd = 100,1
p1.random.move.snd = 100,0
p2.cursor.startcell = 0,1
p2.cursor.active.spr = 4,0
p2.cursor.done.anim = 554
p2.cursor.blink = 0      ;1 to blink p2's cursor if overlapping p1's
p2.cursor.move.snd = 100,0
p2.cursor.done.snd = 100,1
p2.random.move.snd = 100,0
random.move.snd.cancel = 0;1 to have random move sound cancel itself when played repeatedly
stage.move.snd = 100,0
stage.done.snd = 100,1
cancel.snd = 100,2
portrait.spr = -1,0     ;Do not change from 9000,0
portrait.offset = 1,1 
portrait.scale = 0.50,0.50
title.offset = 310,30     ;Position of title (Arcade Mode, etc)
title.font = -1,0,0        ;Font of title (-1 for none)
;Big portraits
p1.face.spr = 9000,1     ;Do not change from 9000,1
p1.face.offset = 0,0   ;Position to put big portrait
p1.face.scale = 0.50,0.50
p1.face.facing = 1
p2.face.spr = 9000,1
p2.face.offset = 639,0
p2.face.scale = 0.50,0.50
p2.face.facing = -1
;Name
p1.name.offset = 120,360 ;Position to put name
p1.name.spacing = 0,0
p1.name.font = 8,0,0      ;Set to -1 for no display
p1.name.layerno = 0
p2.name.offset = 519,360
p2.name.spacing = 0,0
p2.name.font = 8,0,0
;Stage select
stage.pos = 245,471
stage.active.font = 4,0,0
stage.active2.font = 4,0  ;Second font color for blinking
stage.done.font = 5,0
;Team menu -NOT IN USE K TNX-
teammenu.move.wrapping = 1
p1.teammenu.pos = 30, 60
;p1.teammenu.bg.spr =
p1.teammenu.selftitle.font = 9,0, 1
p1.teammenu.selftitle.text = Select MODE
p1.teammenu.enemytitle.font = 9,0, 1
p1.teammenu.enemytitle.text = Opponent MODE
p1.teammenu.move.snd = 100,0
p1.teammenu.value.snd = 100,0
p1.teammenu.done.snd = 100,1
p1.teammenu.item.offset = 0,20
p1.teammenu.item.spacing = 0,20
p1.teammenu.item.font = 9,0, 1
p1.teammenu.item.active.font = 8,0, 1
p1.teammenu.item.active2.font = 8,0, 1 ;Second font color for blinking
p1.teammenu.item.cursor.offset = -15, -7
p1.teammenu.item.cursor.anim = 180
p1.teammenu.value.icon.offset = 120,-6
p1.teammenu.value.icon.spr = 191,0
p1.teammenu.value.empty.icon.offset = 120,-6
p1.teammenu.value.empty.icon.spr = 192,0
p1.teammenu.value.spacing = 12,0
;p2 team
p2.teammenu.pos = 610, 60
;p2.teammenu.bg.spr =
p2.teammenu.selftitle.font = 9,0, -1
p2.teammenu.selftitle.text = Select MODE
p2.teammenu.enemytitle.font = 9,0, -1
p2.teammenu.enemytitle.text = Op. MODE
p2.teammenu.move.snd = 100,0
p2.teammenu.value.snd = 100,0
p2.teammenu.done.snd = 100,1
p2.teammenu.item.offset = 0,20
p2.teammenu.item.spacing = 0,20
p2.teammenu.item.font = 9,0, -1
p2.teammenu.item.active.font = 8,0, -1
p2.teammenu.item.active2.font = 8,0, -1 ;Second font color for blinking
p2.teammenu.item.cursor.offset = 15, -7
p2.teammenu.item.cursor.anim = 190
p2.teammenu.value.icon.offset = -120,-6
p2.teammenu.value.icon.spr = 181,0
p2.teammenu.value.empty.icon.offset = -120,-6
p2.teammenu.value.empty.icon.spr = 182,0
p2.teammenu.value.spacing = -12,0
;Sounds

[begin action 553]
5,0, 0,0, 2
3,1, 0,0, -1

[begin action 554]
5,0, 0,0, 2
4,1, 0,0, -1
;-----------------------
;Character select screen background
[SelectBGdef]
;spr = graphics/selectbg.sff  ;Filename of sprite data

[SelectBG 0]
type  = normal
spriteno = 0,0
start = -320, -150
mask = 0

;Fuck
;Look at those stars in the sky
;Stars
[SelectBG 1]
type  = anim
actionno = 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 2]
type  = anim
actionno = 2
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 3]
type  = anim
actionno = 3
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 4]
type  = anim
actionno = 4
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 5]
type  = anim
actionno = 5
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 6]
type  = anim
actionno = 6
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 7]
type  = anim
actionno = 7
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 8]
type  = anim
actionno = 8
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 9]
type  = anim
actionno = 9
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 10]
type  = anim
actionno = 10
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 11]
type  = anim
actionno = 11
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 12]
type  = anim
actionno = 12
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 13]
type  = anim
actionno = 13
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 14]
type  = anim
actionno = 14
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 15]
type  = anim
actionno = 15
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 16]
type  = anim
actionno = 16
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 17]
type  = anim
actionno = 17
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 18]
type  = anim
actionno = 18
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 19]
type  = anim
actionno = 19
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 20]
type  = anim
actionno = 20
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 21]
type  = anim
actionno = 21
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 22]
type  = anim
actionno = 22
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 23]
type  = anim
actionno = 23
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 24]
type  = anim
actionno = 24
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 25]
type  = anim
actionno = 25
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 26]
type  = anim
actionno = 26
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 27]
type  = anim
actionno = 27
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 28]
type  = anim
actionno = 28
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 29]
type  = anim
actionno = 29
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 30]
type  = anim
actionno = 30
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 31]
type  = anim
actionno = 31
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 32]
type  = anim
actionno = 32
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 33]
type  = anim
actionno = 33
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 34]
type  = anim
actionno = 34
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 35]
type  = anim
actionno = 35
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 36]
type  = anim
actionno = 36
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 37]
type  = anim
actionno = 37
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 38]
type  = anim
actionno = 38
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 39]
type  = anim
actionno = 39
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 40]
type  = anim
actionno = 40
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 41]
type  = anim
actionno = 41
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 42]
type  = anim
actionno = 42
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 43]
type  = anim
actionno = 43
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 44]
type  = anim
actionno = 44
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 45]
type  = anim
actionno = 45
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 46]
type  = anim
actionno = 46
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 47]
type  = anim
actionno = 47
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 48]
type  = anim
actionno = 48
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 49]
type  = anim
actionno = 49
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 50]
type  = anim
actionno = 50
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 51]
type  = anim
actionno = 51
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 52]
type  = anim
actionno = 52
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 53]
type  = anim
actionno = 53
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 54]
type  = anim
actionno = 54
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 55]
type  = anim
actionno = 55
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 56]
type  = anim
actionno = 56
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 57]
type  = anim
actionno = 57
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 58]
type  = anim
actionno = 58
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 59]
type  = anim
actionno = 59
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 60]
type  = anim
actionno = 60
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 61]
type  = anim
actionno = 61
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 62]
type  = anim
actionno = 62
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 63]
type  = anim
actionno = 63
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 64]
type  = anim
actionno = 64
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 65]
type  = anim
actionno = 65
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 66]
type  = anim
actionno = 66
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 67]
type  = anim
actionno = 67
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 68]
type  = anim
actionno = 68
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 69]
type  = anim
actionno = 69
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 70]
type  = anim
actionno = 70
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 71]
type  = anim
actionno = 71
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 72]
type  = anim
actionno = 72
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 73]
type  = anim
actionno = 73
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 74]
type  = anim
actionno = 74
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 75]
type  = anim
actionno = 75
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 76]
type  = anim
actionno = 76
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 77]
type  = anim
actionno = 77
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 78]
type  = anim
actionno = 78
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 79]
type  = anim
actionno = 79
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 80]
type  = anim
actionno = 80
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 81]
type  = anim
actionno = 81
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 82]
type  = anim
actionno = 82
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 82]
type  = anim
actionno = 83
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 82]
type  = anim
actionno = 84
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 82]
type  = anim
actionno = 85
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 82]
type  = anim
actionno = 86
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 82]
type  = anim
actionno = 87
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 82]
type  = anim
actionno = 88
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 82]
type  = anim
actionno = 89
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 82]
type  = anim
actionno = 90
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 82]
type  = anim
actionno = 91
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 82]
type  = anim
actionno = 92
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 82]
type  = anim
actionno = 93
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 82]
type  = anim
actionno = 94
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 82]
type  = anim
actionno = 95
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 82]
type  = anim
actionno = 96
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 82]
type  = anim
actionno = 97
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 82]
type  = anim
actionno = 98
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 82]
type  = anim
actionno = 99
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 82]
type  = anim
actionno = 100
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 82]
type  = anim
actionno = 101
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 82]
type  = anim
actionno = 102
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 82]
type  = anim
actionno = 103
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 82]
type  = anim
actionno = 104
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 82]
type  = anim
actionno = 105
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 82]
type  = anim
actionno = 106
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 82]
type  = anim
actionno = 107
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 82]
type  = anim
actionno = 108
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 82]
type  = anim
actionno = 109
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 82]
type  = anim
actionno = 110
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 82]
type  = anim
actionno = 111
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 82]
type  = anim
actionno = 112
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 82]
type  = anim
actionno = 113
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[SelectBG 82]
type  = anim
actionno = 114
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1
;You

[SelectBG 1]
type  = normal
spriteno = 0,1
start = -320, -120
mask = 1

[SelectBG 2]
type  = normal
spriteno = 0,2
start = -320, -120
mask = 1

[SelectBG 2.5]
type  = normal
spriteno = 1,13
start = -320, 225
mask = 1

[SelectBG 2.6]
type = anim
actionno = 266
start = 319,225
mask = 1

[SelectBG 3]
type  = anim
actionno = 1116
start = -320, 0
mask = 1
layerno = 0

[SelectBG 4]
type  = normal
spriteno = 1,17
start = -320, 0
mask = 1
layerno = 0

[SelectBG 9]
type  = normal
spriteno = 1,14
start = -320, 320
mask = 1
layerno = 1

[SelectBG 10]
type = anim
actionno = 277
start = 319,320
layerno = 1

[SelectBG 11]
type  = normal
spriteno = 1,16
start = -320,0
mask = 1

[begin action 1116]
1,6, 0,0, 2, , AS256D100

[begin action 266]
1,13, 0,0, 2, H

[begin action 277]
1,14, 0,0, 2, H
;-------------------------------------------------------------------
[VS Screen]
time = 400              ;Time to show screen
fadein.time = 15
fadeout.time = 15
;Match text in arcade modes
match.text = "Stage %i"   ;%i can be used for the match number
match.offset = 310, 20
match.font = -1,0,0
;Big portraits
p1.spr = 9000, 1
p1.offset =  0,0
p1.facing = 1
p1.scale = 0.50,0.50
p2.spr = 9000, 1
p2.offset = 639,0
p2.facing = -1
p2.scale = 0.5,0.5
;Names
p1.name.offset  =  120,360
p1.name.font =   8,0,0
p1.name.spacing = 0,0
p2.name.offset  = 519,360
p2.name.font =   8,0,0
p2.name.spacing = 0,0

;-----------------------
;VS Match up screen background
[VersusBGdef] 

[VersusBG 0] 
type  = normal
spriteno = 0,0
start = -320,-150
mask = 0

;Fuck
;Look at those stars in the sky
;Stars
[VersusBG 1]
type  = anim
actionno = 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 2]
type  = anim
actionno = 2
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 3]
type  = anim
actionno = 3
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 4]
type  = anim
actionno = 4
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 5]
type  = anim
actionno = 5
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 6]
type  = anim
actionno = 6
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 7]
type  = anim
actionno = 7
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 8]
type  = anim
actionno = 8
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 9]
type  = anim
actionno = 9
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 10]
type  = anim
actionno = 10
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 11]
type  = anim
actionno = 11
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 12]
type  = anim
actionno = 12
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 13]
type  = anim
actionno = 13
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 14]
type  = anim
actionno = 14
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 15]
type  = anim
actionno = 15
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 16]
type  = anim
actionno = 16
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 17]
type  = anim
actionno = 17
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 18]
type  = anim
actionno = 18
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 19]
type  = anim
actionno = 19
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 20]
type  = anim
actionno = 20
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 21]
type  = anim
actionno = 21
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 22]
type  = anim
actionno = 22
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 23]
type  = anim
actionno = 23
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 24]
type  = anim
actionno = 24
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 25]
type  = anim
actionno = 25
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 26]
type  = anim
actionno = 26
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 27]
type  = anim
actionno = 27
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 28]
type  = anim
actionno = 28
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 29]
type  = anim
actionno = 29
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 30]
type  = anim
actionno = 30
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 31]
type  = anim
actionno = 31
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 32]
type  = anim
actionno = 32
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 33]
type  = anim
actionno = 33
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 34]
type  = anim
actionno = 34
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 35]
type  = anim
actionno = 35
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 36]
type  = anim
actionno = 36
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 37]
type  = anim
actionno = 37
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 38]
type  = anim
actionno = 38
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 39]
type  = anim
actionno = 39
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 40]
type  = anim
actionno = 40
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 41]
type  = anim
actionno = 41
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 42]
type  = anim
actionno = 42
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 43]
type  = anim
actionno = 43
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 44]
type  = anim
actionno = 44
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 45]
type  = anim
actionno = 45
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 46]
type  = anim
actionno = 46
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 47]
type  = anim
actionno = 47
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 48]
type  = anim
actionno = 48
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 49]
type  = anim
actionno = 49
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 50]
type  = anim
actionno = 50
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 51]
type  = anim
actionno = 51
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 52]
type  = anim
actionno = 52
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 53]
type  = anim
actionno = 53
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 54]
type  = anim
actionno = 54
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 55]
type  = anim
actionno = 55
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 56]
type  = anim
actionno = 56
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 57]
type  = anim
actionno = 57
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 58]
type  = anim
actionno = 58
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 59]
type  = anim
actionno = 59
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 60]
type  = anim
actionno = 60
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 61]
type  = anim
actionno = 61
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 62]
type  = anim
actionno = 62
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 63]
type  = anim
actionno = 63
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 64]
type  = anim
actionno = 64
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 65]
type  = anim
actionno = 65
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 66]
type  = anim
actionno = 66
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 67]
type  = anim
actionno = 67
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 68]
type  = anim
actionno = 68
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 69]
type  = anim
actionno = 69
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 70]
type  = anim
actionno = 70
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 71]
type  = anim
actionno = 71
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 72]
type  = anim
actionno = 72
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 73]
type  = anim
actionno = 73
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 74]
type  = anim
actionno = 74
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 75]
type  = anim
actionno = 75
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 76]
type  = anim
actionno = 76
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 77]
type  = anim
actionno = 77
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 78]
type  = anim
actionno = 78
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 79]
type  = anim
actionno = 79
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 80]
type  = anim
actionno = 80
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 81]
type  = anim
actionno = 81
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 82]
type  = anim
actionno = 82
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 82]
type  = anim
actionno = 83
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 82]
type  = anim
actionno = 84
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 82]
type  = anim
actionno = 85
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 82]
type  = anim
actionno = 86
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 82]
type  = anim
actionno = 87
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 82]
type  = anim
actionno = 88
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 82]
type  = anim
actionno = 89
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 82]
type  = anim
actionno = 90
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 82]
type  = anim
actionno = 91
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 82]
type  = anim
actionno = 92
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 82]
type  = anim
actionno = 93
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 82]
type  = anim
actionno = 94
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 82]
type  = anim
actionno = 95
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 82]
type  = anim
actionno = 96
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 82]
type  = anim
actionno = 97
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 82]
type  = anim
actionno = 98
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 82]
type  = anim
actionno = 99
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 82]
type  = anim
actionno = 100
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 82]
type  = anim
actionno = 101
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 82]
type  = anim
actionno = 102
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 82]
type  = anim
actionno = 103
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 82]
type  = anim
actionno = 104
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 82]
type  = anim
actionno = 105
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 82]
type  = anim
actionno = 106
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 82]
type  = anim
actionno = 107
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 82]
type  = anim
actionno = 108
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 82]
type  = anim
actionno = 109
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 82]
type  = anim
actionno = 110
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 82]
type  = anim
actionno = 111
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 82]
type  = anim
actionno = 112
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 82]
type  = anim
actionno = 113
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VersusBG 82]
type  = anim
actionno = 114
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1
;You

[VersusBG 1]
type  = normal
spriteno = 0,1
start = -320, -120
mask = 1

[VersusBG 2]
type  = normal
spriteno = 0,2
start = -320, -120
mask = 1

[VersusBG 5] 
type  = normal
spriteno = 6,0
start = -320,0
mask = 1

[VersusBG 6] 
type  = normal
spriteno = 6,1
start = -320,0
mask = 1


;-------------------------------------------------------------------
;Demo mode definition
[Demo Mode]
enabled = 0              ;Set to 1 to enable demo mode, 0 to disable
select.enabled = 0        ;Set to 1 to display select screen, 0 to disable
vsscreen.enabled = 0      ;Set to 1 to display versus screen, 0 to disable
title.waittime = 600      ;Time to wait at title before starting demo mode
fight.endtime = 1500      ;Time to display the fight before returning to title
fight.playbgm = 0         ;Set to 1 to enable in-fight BGM, 0 to disable
fight.stopbgm = 1		  ;Set to 1 to stop title BGM (only if playbgm = 0)
fight.bars.display = 0    ;Set to 1 to display lifebar, 0 to disable
intro.waitcycles = 1      ;Cycles to wait before intro cutscene is played again
debuginfo = 0             ;Set to 0 to hide debugging info (debug mode only)

;-------------------------------------------------------------------
;Continue screen definition
[Continue Screen]
enabled = 1
pos = 320,22
continue.text = ""
continue.font = -1,0,0
continue.offset = 0,0
yes.text = "b"
yes.font = 8,0,0
yes.offset = 0, 0
yes.active.text = "a"
yes.active.font = 8,0,0
yes.active.offset = 0, 0
no.text = ""
no.font = -1,0,0
no.offset = 0,0
no.active.text = ""
no.active.font = -1,0,0
no.active.offset = 0, 0


;-------------------------------------------------------------------
;Game over screen definition
[Game Over Screen]
enabled = 0              ;Set to 1 to show game over screen, 0 to disable
storyboard = gameover.def            ;Game over storyboard filename


;-------------------------------------------------------------------
;Victory screen definition
;This is the screen that is shown when you win a match in arcade mode.
;It will not be displayed on the last match of arcade mode.
[Victory Screen]
enabled = 1
time = 700               ;Time to show screen
fadein.time = 15
fadeout.time = 15
;Winner's portrait and name
p1.offset = 190,0
p1.spr = 9000,1
p1.facing = 1
p1.scale = 0.50,0.50
;p1.window = 0,0, 319,160
p1.name.offset = 218,276
p1.name.font = 7,0,0
;Win quote text
winquote.text = "" ;Default win quote text to show
winquote.offset = 250,290
winquote.font = 7,0,1
winquote.window = 0,180, 600,345
winquote.textwrap = w     ;Word wrap

;-----------------------
;Victory screen background
[VictoryBGdef] 

[VictoryBG 0]
type  = normal
spriteno = 0,0
start = -320, -150
mask = 0

;Fuck
;Look at those stars in the sky
;Stars
[VictoryBG 1]
type  = anim
actionno = 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 2]
type  = anim
actionno = 2
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 3]
type  = anim
actionno = 3
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 4]
type  = anim
actionno = 4
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 5]
type  = anim
actionno = 5
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 6]
type  = anim
actionno = 6
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 7]
type  = anim
actionno = 7
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 8]
type  = anim
actionno = 8
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 9]
type  = anim
actionno = 9
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 10]
type  = anim
actionno = 10
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 11]
type  = anim
actionno = 11
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 12]
type  = anim
actionno = 12
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 13]
type  = anim
actionno = 13
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 14]
type  = anim
actionno = 14
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 15]
type  = anim
actionno = 15
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 16]
type  = anim
actionno = 16
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 17]
type  = anim
actionno = 17
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 18]
type  = anim
actionno = 18
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 19]
type  = anim
actionno = 19
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 20]
type  = anim
actionno = 20
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 21]
type  = anim
actionno = 21
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 22]
type  = anim
actionno = 22
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 23]
type  = anim
actionno = 23
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 24]
type  = anim
actionno = 24
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 25]
type  = anim
actionno = 25
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 26]
type  = anim
actionno = 26
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 27]
type  = anim
actionno = 27
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 28]
type  = anim
actionno = 28
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 29]
type  = anim
actionno = 29
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 30]
type  = anim
actionno = 30
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 31]
type  = anim
actionno = 31
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 32]
type  = anim
actionno = 32
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 33]
type  = anim
actionno = 33
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 34]
type  = anim
actionno = 34
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 35]
type  = anim
actionno = 35
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 36]
type  = anim
actionno = 36
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 37]
type  = anim
actionno = 37
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 38]
type  = anim
actionno = 38
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 39]
type  = anim
actionno = 39
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 40]
type  = anim
actionno = 40
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 41]
type  = anim
actionno = 41
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 42]
type  = anim
actionno = 42
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 43]
type  = anim
actionno = 43
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 44]
type  = anim
actionno = 44
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 45]
type  = anim
actionno = 45
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 46]
type  = anim
actionno = 46
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 47]
type  = anim
actionno = 47
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 48]
type  = anim
actionno = 48
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 49]
type  = anim
actionno = 49
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 50]
type  = anim
actionno = 50
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 51]
type  = anim
actionno = 51
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 52]
type  = anim
actionno = 52
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 53]
type  = anim
actionno = 53
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 54]
type  = anim
actionno = 54
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 55]
type  = anim
actionno = 55
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 56]
type  = anim
actionno = 56
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 57]
type  = anim
actionno = 57
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 58]
type  = anim
actionno = 58
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 59]
type  = anim
actionno = 59
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 60]
type  = anim
actionno = 60
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 61]
type  = anim
actionno = 61
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 62]
type  = anim
actionno = 62
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 63]
type  = anim
actionno = 63
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 64]
type  = anim
actionno = 64
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 65]
type  = anim
actionno = 65
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 66]
type  = anim
actionno = 66
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 67]
type  = anim
actionno = 67
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 68]
type  = anim
actionno = 68
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 69]
type  = anim
actionno = 69
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 70]
type  = anim
actionno = 70
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 71]
type  = anim
actionno = 71
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 72]
type  = anim
actionno = 72
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 73]
type  = anim
actionno = 73
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 74]
type  = anim
actionno = 74
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 75]
type  = anim
actionno = 75
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 76]
type  = anim
actionno = 76
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 77]
type  = anim
actionno = 77
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 78]
type  = anim
actionno = 78
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 79]
type  = anim
actionno = 79
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 80]
type  = anim
actionno = 80
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 81]
type  = anim
actionno = 81
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 82]
type  = anim
actionno = 82
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 82]
type  = anim
actionno = 83
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 82]
type  = anim
actionno = 84
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 82]
type  = anim
actionno = 85
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 82]
type  = anim
actionno = 86
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 82]
type  = anim
actionno = 87
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 82]
type  = anim
actionno = 88
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 82]
type  = anim
actionno = 89
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 82]
type  = anim
actionno = 90
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 82]
type  = anim
actionno = 91
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 82]
type  = anim
actionno = 92
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 82]
type  = anim
actionno = 93
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 82]
type  = anim
actionno = 94
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 82]
type  = anim
actionno = 95
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 82]
type  = anim
actionno = 96
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 82]
type  = anim
actionno = 97
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 82]
type  = anim
actionno = 98
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 82]
type  = anim
actionno = 99
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 82]
type  = anim
actionno = 100
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 82]
type  = anim
actionno = 101
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 82]
type  = anim
actionno = 102
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 82]
type  = anim
actionno = 103
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 82]
type  = anim
actionno = 104
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 82]
type  = anim
actionno = 105
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 82]
type  = anim
actionno = 106
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 82]
type  = anim
actionno = 107
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 82]
type  = anim
actionno = 108
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 82]
type  = anim
actionno = 109
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 82]
type  = anim
actionno = 110
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 82]
type  = anim
actionno = 111
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 82]
type  = anim
actionno = 112
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 82]
type  = anim
actionno = 113
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[VictoryBG 82]
type  = anim
actionno = 114
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1
;You

[VictoryBG 1]
type  = normal
spriteno = 0,1
start = -320, -120
mask = 1

[VictoryBG 2]
type  = normal
spriteno = 0,2
start = -320, -120
mask = 1

[VictoryBG 3]
type  = normal
spriteno = 8,0
start = -320, 0
mask = 1
layerno = 1

[VictoryBG 4]
type  = anim
actionno = 789
start = -320, 0
mask = 1
layerno = 1

;You're winner.
[VictoryBG 5]
type  = normal
spriteno = 8,2
start = -320, 0
mask = 1
layerno = 1

;Go next fight.
[VictoryBG 5]
type  = normal
spriteno = 8,3
start = -320, 0
mask = 1
layerno = 1

[VictoryBG 6]
type  = normal
spriteno = 8,4
start = -320, 0
mask = 1
layerno = 1

[Begin Action 789]
8,1, 0,0, 10, , AS256D215
;-------------------------------------------------------------------
;Win screen definition
;This is the screen that is shown when you win in arcade mode.
;It will not be displayed if the winning character has an ending.
[Win Screen]
enabled = 0               ;Set to 1 to show win screen, 0 to disable
wintext.text = "Well done!"
wintext.font = 5,0,0
wintext.offset = 320,120
wintext.displaytime = -1
wintext.layerno = 2
fadein.time = 32
pose.time = 300
fadeout.time = 64

;-------------------------------------------------------------------
;Game ending screen definition
;This screen shows up after the Win Screen.
;It will not be displayed if the winning character has an ending.
[Default Ending]
enabled = 0               ;Set to 1 to show default ending, 0 to disable
storyboard =              ;Default ending storyboard filename

;-------------------------------------------------------------------
;Ending credits screen definition
;This screen shows up after the Win Screen and Ending
[End Credits]
enabled = 0               ;Set to 1 to show credits, 0 to disable
storyboard =              ;Credits storyboard filename

;-------------------------------------------------------------------
;Survival mode results screen definition
;This is the screen that is shown when you win in survival mode.
;It will not be displayed if the winning character has an ending.
[Survival Results Screen]
enabled = 0
winstext.text = "You kicked %i asses!"  ;Use %i for win counter
winstext.font = 5,0,0
winstext.offset = 159,70
winstext.displaytime = -1
winstext.layerno = 2
fadein.time = 32
show.time = 300
fadeout.time = 64
roundstowin = 5           ;Number of rounds to get win pose (lose pose otherwise)

;-------------------------------------------------------------------
;Options screen definition
[Option Info]
fadein.time = 15
fadeout.time = 15
cursor.move.snd = 100,0
cursor.done.snd = 100,1
cancel.snd = 100,2

;-------------------
;Options screen background
[OptionBGdef] 

[OptionBG 0] 
type  = normal
spriteno = 0,0
start = -320,-150
mask = 0

;Fuck
;Look at those stars in the sky
;Stars
[OptionBG 1]
type  = anim
actionno = 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 2]
type  = anim
actionno = 2
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 3]
type  = anim
actionno = 3
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 4]
type  = anim
actionno = 4
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 5]
type  = anim
actionno = 5
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 6]
type  = anim
actionno = 6
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 7]
type  = anim
actionno = 7
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 8]
type  = anim
actionno = 8
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 9]
type  = anim
actionno = 9
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 10]
type  = anim
actionno = 10
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 11]
type  = anim
actionno = 11
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 12]
type  = anim
actionno = 12
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 13]
type  = anim
actionno = 13
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 14]
type  = anim
actionno = 14
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 15]
type  = anim
actionno = 15
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 16]
type  = anim
actionno = 16
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 17]
type  = anim
actionno = 17
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 18]
type  = anim
actionno = 18
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 19]
type  = anim
actionno = 19
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 20]
type  = anim
actionno = 20
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 21]
type  = anim
actionno = 21
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 22]
type  = anim
actionno = 22
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 23]
type  = anim
actionno = 23
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 24]
type  = anim
actionno = 24
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 25]
type  = anim
actionno = 25
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 26]
type  = anim
actionno = 26
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 27]
type  = anim
actionno = 27
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 28]
type  = anim
actionno = 28
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 29]
type  = anim
actionno = 29
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 30]
type  = anim
actionno = 30
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 31]
type  = anim
actionno = 31
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 32]
type  = anim
actionno = 32
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 33]
type  = anim
actionno = 33
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 34]
type  = anim
actionno = 34
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 35]
type  = anim
actionno = 35
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 36]
type  = anim
actionno = 36
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 37]
type  = anim
actionno = 37
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 38]
type  = anim
actionno = 38
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 39]
type  = anim
actionno = 39
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 40]
type  = anim
actionno = 40
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 41]
type  = anim
actionno = 41
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 42]
type  = anim
actionno = 42
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 43]
type  = anim
actionno = 43
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 44]
type  = anim
actionno = 44
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 45]
type  = anim
actionno = 45
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 46]
type  = anim
actionno = 46
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 47]
type  = anim
actionno = 47
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 48]
type  = anim
actionno = 48
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 49]
type  = anim
actionno = 49
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 50]
type  = anim
actionno = 50
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 51]
type  = anim
actionno = 51
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 52]
type  = anim
actionno = 52
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 53]
type  = anim
actionno = 53
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 54]
type  = anim
actionno = 54
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 55]
type  = anim
actionno = 55
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 56]
type  = anim
actionno = 56
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 57]
type  = anim
actionno = 57
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 58]
type  = anim
actionno = 58
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 59]
type  = anim
actionno = 59
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 60]
type  = anim
actionno = 60
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 61]
type  = anim
actionno = 61
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 62]
type  = anim
actionno = 62
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 63]
type  = anim
actionno = 63
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 64]
type  = anim
actionno = 64
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 65]
type  = anim
actionno = 65
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 66]
type  = anim
actionno = 66
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 67]
type  = anim
actionno = 67
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 68]
type  = anim
actionno = 68
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 69]
type  = anim
actionno = 69
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 70]
type  = anim
actionno = 70
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 71]
type  = anim
actionno = 71
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 72]
type  = anim
actionno = 72
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 73]
type  = anim
actionno = 73
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 74]
type  = anim
actionno = 74
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 75]
type  = anim
actionno = 75
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 76]
type  = anim
actionno = 76
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 77]
type  = anim
actionno = 77
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 78]
type  = anim
actionno = 78
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 79]
type  = anim
actionno = 79
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 80]
type  = anim
actionno = 80
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 81]
type  = anim
actionno = 81
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 82]
type  = anim
actionno = 82
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 82]
type  = anim
actionno = 83
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 82]
type  = anim
actionno = 84
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 82]
type  = anim
actionno = 85
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 82]
type  = anim
actionno = 86
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 82]
type  = anim
actionno = 87
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 82]
type  = anim
actionno = 88
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 82]
type  = anim
actionno = 89
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 82]
type  = anim
actionno = 90
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 82]
type  = anim
actionno = 91
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 82]
type  = anim
actionno = 92
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 82]
type  = anim
actionno = 93
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 82]
type  = anim
actionno = 94
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 82]
type  = anim
actionno = 95
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 82]
type  = anim
actionno = 96
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 82]
type  = anim
actionno = 97
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 82]
type  = anim
actionno = 98
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 82]
type  = anim
actionno = 99
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 82]
type  = anim
actionno = 100
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 82]
type  = anim
actionno = 101
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 82]
type  = anim
actionno = 102
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 82]
type  = anim
actionno = 103
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 82]
type  = anim
actionno = 104
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 82]
type  = anim
actionno = 105
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 82]
type  = anim
actionno = 106
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 82]
type  = anim
actionno = 107
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 82]
type  = anim
actionno = 108
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 82]
type  = anim
actionno = 109
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 82]
type  = anim
actionno = 110
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 82]
type  = anim
actionno = 111
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 82]
type  = anim
actionno = 112
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 82]
type  = anim
actionno = 113
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1

[OptionBG 82]
type  = anim
actionno = 114
delta = 0, 1
layerno = 0
start = -320, -150
mask = 1
;You

[OptionBG 1]
type  = normal
spriteno = 0,1
start = -320, -120
mask = 1

[OptionBG 2]
type  = normal
spriteno = 0,2
start = -320, -120
mask = 1



