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M.U.G.E.N ver 1.00 (2011.01.18) status log
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Parsing command line...
Command line: C:\Users\User\Desktop\FP2 Fighting Edition\mugen.exe
Parse command line OK
Initializing...
Allocating game variables
Reading configuration file...OK
Initializing timer...performance timer enabled...frequency 10000000...OK
Initializing keyboard...configuring...OK
Initializing input engine...OK
Initializing sound...Using SDL audio driver: dsound
Requesting mixer parameters (44100, 16, 2, 2048)...
Opened mixer with parameters (44100, 16, 2, 2048)...
OK
Initializing BGM...BGMThreadInit returned 0
OK
Initializing graphics...gameCoord 640x480...render mode 2_6...trying 640x480x16 mode 0x0...success...OK
Setting callbacks...OK
Initializing font...OK
Initializing game variables...OK
Loading system fonts...OK
Loading options...
Initializing pads...OK
Reinitializing input engine...OK
Remapping keys...OK
Reinitializing input engine...OK
Options loaded OK
Loading system...
  Load system file system4.def...OK
  Load system spr...OK
  Load system snd...OK
  Load system fonts...OK
  Load system anim...OK
  Load [Title Info]...OK
  Load [Option Info]...OK
  Load [Select Info]...OK
  Load [VS Screen]...OK
  Load [Victory Screen]...OK
  Load [Demo Mode]...OK
  Load [Continue Screen]...OK
  Load [Game Over Screen]...OK
  Load [Win Screen]...OK
  Load [Survival Results Screen]...OK
  Load [Default Ending]...OK
  Load [End Credits]...OK
  Load TitleBG...VersusBG...VictoryBG...SelectBG...OptionBG...OK
  Loading fight data
    Opening fight data file data/fight.def...OK
    Reading [Files]...OK
    Loading fonts...OK
    Load fight anim...OK
    Reading [Lifebar]...[Turns Lifebar]...[Simul Lifebar]...[Powerbar]...
    [Face]...[Simul Face]...[Turns Face]...
    [Name]...[Simul Name]...[Turns Name]...
    [Time]...[Combo]...[Round]...[WinIcon]...OK
    Allocating explods...OK
  Fight data loaded OK
System loaded OK
Initialize OK
Set up graphics...timer...OK
Playing storyboard syncklogo.def: scene
Storyboard playback canceled 400:0 kD p0
Finished playing storyboard syncklogo.def: scene
Initializing character info...OK
Initializing select screen...finding characters...OK

Entering main loop
Playing storyboard intro.def: scene
Storyboard playback canceled 400:0 kD p0
Finished playing storyboard intro.def: scene
Entering character select.
attempting load and start...attempting load of sound\menu.mp3...hooking mixer callback...
success!
starting BGM...
Options Screen
Return from Options Screen
attempting load and start...nothing to do!
Entering character select.
attempting load and start...nothing to do!
Returned from main loop
Deinitializing...
Frames      : 0
Time elapsed: 8.480 sec
ticks: 848, tps: 100, start 151, end 999

Clearing player cache...OK
Freeing character info...OK
Freeing select screen...OK
Freeing fight data...OK
Freeing system data...OK
Freeing game variables...OK
Deinitializing input...pad...keyboard...OK
Removing callbacks...OK
Deintializing timer...OK
Deinitializing graphics...OK
Deinitializing BGM...Cleaning up mixer callback...unhooking mixer callback...

Mixer callback was entered 146 times
Mixer callback timing stats (last 146 calls):
	20.000000 median, 20.116438 avg, 3.014905 sample std. dev.
Top 10 slowest times:	29 (1), 28 (1), 27 (5), 26 (1), 25 (6), 24 (9), 23 (8), 22 (17), 21 (12), 20 (16)
Top 10 fastest times:	15 (2), 16 (9), 17 (25), 18 (22), 19 (12), 20 (16), 21 (12), 22 (17), 23 (8), 24 (9)
OK
Deinitializing sound...OK
Successful program termination.

Log file successfully closed.
